MTS_scumbumbo-1472599-VariableDefaultRelationships.jpg

Variable Default Relationships Mod

Confirmed Still Working

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INFO

Everybody in a new household gets along by default. HOW UTTERLY BORING! Want a change? Want a challenge? With variable default relationships, your next household might be completely dysfunctional!

This Mod will vary the starting sim relationships when a new household is created. The relationships can range anywhere from outright hatred to the very best of friends.

Both friendship and romance relationships vary. A married sim's love may not be reciprocated, or perhaps both partners hate each other and it's purely physical, or they could be great friends but the romance has gone stale!

The variance is not purely random. For those who know about probability, the resulting relationships are based on a gaussian distribution centred on the default relationship values.

The mod is available in three "strengths":

  • The default version creates the highest level of variance

  • The medium version is somewhat less variable

  • The lowest strength will generally create relationships near to the default

Since the results are based on statistical averages, even the lowest strength can on occasion create sims that utterly despise each other. It will be rare, but it is possible. BTW: I generated a lot of families during testing to tweak the results, but I am interested in any opinions as far as the tuning of the variances. Too much? Too little? Let me know!

This mod also affects newly generated "townie" sims households. Relationships in existing households will not be changed.

-Scumbumbo


INSTALL

Unzip the desired strength version of the script, a .ts4script file, from the zip file into your game Mods folder. This is a script mod, so scripting must be enabled in your game options.

Use only one of the available strengths. You can change your choice at any time by replacing the .ts4script file in your Mods folder with one of the other strengths.


EXTRA

Technical Notes

  • This script runs immediately after the apply() function in the relationship_tracker_tuning

  • The script source is included in the zip file and the changes are well commented in case someone wants to use it within a story progression type mod. If you do this, I do expect to be credited!

  • The script honours the relationship track tuning and uses the values as the mean for the random distribution for the relationship of sim "A" to sim "B"

  • (No longer possible due to restrictions enforced by the game) For the inverse relationship of sim "B" back to sim "A", the relationship value previously generated is used for the mean

  • Standard strength uses a standard deviation of one-fourth of the distance to the furthest relationship extent

  • Medium strength uses a standard deviation of one-eighth of the distance to the furthest relationship extent

  • Low strength uses a fixed standard deviation of 10

  • Relationships are constrained to range from -100 to 100

Example

  • The default romance track tuning value for a married couple is 75. These are defined in the tunings from S4_03B33DDF_00000000_055665688DE6D37C.

  • The distance to the furthest extent from 75 (-100) is 175.

  • The default strength would define a standard deviation of 175 / 5, or 35.

  • For the relationship of SimA -> SimB, a gaussian distribution random number is generated with 75 for the mean and 35 for the sigma. For this example, it might come out as 27.

  • (The relationship of SimB -> SimA is now restricted to be the same as SimA -> SimB)